Appearance
Tutorials
Each one ends with something finished. They build on each other in order, and the first four make one part between them.
In order
| 1 | A constrained plate | A plate with two holes, from nothing to fully constrained |
| 2 | A boss on a face | Sketch on the part you just made |
| 3 | A pocket and a cut | Take material away, and see where cut refuses |
| 4 | Rounding a body | A rim blend, then an edge blend with a reach |
| 5 | A parametric edit | Change one number and watch it all follow |
Standalone
| A second body | What New body does, and what it does not |
Before you start
Read the interface, named so the region names mean something. If you have not built anything yet, your first part is shorter than any of these and covers the whole arc.
Everything is in millimetres.