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How-to guides

Each page answers one question. They assume you know what the regions of the screen are called; if not, read the interface, named first.

Drawing

Draw with each toolExact click sequences, and how each one ends
Snapping, the grid and the viewPoint snap, grid snap, Fit, and centring on the origin
Select thingsClicks, drag boxes, and the four select modes
Move what you drewDragging geometry about, and what moves with it

Constraining

Apply a constraintWhat to select for each one
Edit a dimensionIn the docket, or on the canvas
Use arithmetic in a fieldWorked examples
Diagnose a sketchLeftover freedom, conflicts, and open profiles

Solids

Navigate in 3DOrbit, standard views, X-ray
Measure in 3DDistances, angles and diameters off the solid
Extrude, add and cutDepth, direction, midplane
Turn a shaftRevolving a cross section, and cutting a groove
Sketch on a faceAdding a boss or a pocket
Sketch in the 3D viewDrawing on a face directly, and projecting the parent
Trace the modelBringing an edge, a corner or a hole off the solid into a sketch
Emboss and engrave textA string on a face, raised or sunk
Blend a rimRounding every edge of a face at once
Blend an edgeOne edge, a tangent chain, or a whole loop
Manage the timelineSwitching, deleting, colouring, adding a body
Move a bodyPushing a body with the arrows, or by the numbers
Hold two bodies togetherA joint between two bodies, and swinging it

Files

Save, open and clearKeeping work, and starting over
Undo, copy and pasteIncluding where undo does not reach
Export a meshSTL and OBJ
Import a geometry fileA DXF, or a board outline and its drills
Import a solidA STEP file, as a body to build around
Import a meshAn STL or OBJ, as a body to build around or one face to work against