Appearance
How-to guides
Each page answers one question. They assume you know what the regions of the screen are called; if not, read the interface, named first.
Drawing
| Draw with each tool | Exact click sequences, and how each one ends |
| Snapping, the grid and the view | Point snap, grid snap, Fit, and centring on the origin |
| Select things | Clicks, drag boxes, and the four select modes |
| Move what you drew | Dragging geometry about, and what moves with it |
Constraining
| Apply a constraint | What to select for each one |
| Edit a dimension | In the docket, or on the canvas |
| Use arithmetic in a field | Worked examples |
| Diagnose a sketch | Leftover freedom, conflicts, and open profiles |
Solids
| Navigate in 3D | Orbit, standard views, X-ray |
| Measure in 3D | Distances, angles and diameters off the solid |
| Extrude, add and cut | Depth, direction, midplane |
| Turn a shaft | Revolving a cross section, and cutting a groove |
| Sketch on a face | Adding a boss or a pocket |
| Sketch in the 3D view | Drawing on a face directly, and projecting the parent |
| Trace the model | Bringing an edge, a corner or a hole off the solid into a sketch |
| Emboss and engrave text | A string on a face, raised or sunk |
| Blend a rim | Rounding every edge of a face at once |
| Blend an edge | One edge, a tangent chain, or a whole loop |
| Manage the timeline | Switching, deleting, colouring, adding a body |
| Move a body | Pushing a body with the arrows, or by the numbers |
| Hold two bodies together | A joint between two bodies, and swinging it |
Files
| Save, open and clear | Keeping work, and starting over |
| Undo, copy and paste | Including where undo does not reach |
| Export a mesh | STL and OBJ |
| Import a geometry file | A DXF, or a board outline and its drills |
| Import a solid | A STEP file, as a body to build around |
| Import a mesh | An STL or OBJ, as a body to build around or one face to work against |