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Extrude, add and cut ​

Make a solid ​

With a closed profile in the sketch, press E (or the Timeline's Extrude… button). The extrude dialog opens over the drawing: type a distance and press OK.

The extrude controls

The view switches to Model and the Timeline gains an Extrude row.

The button is disabled ​

It reads Close a profile to extrude. The profile row in the status foot says why: an open chain, or branching geometry. See diagnose a sketch.

Pick which profiles sweep ​

By default the extrude takes every closed region in the sketch. With the dialog open, click a region to pick just it; click more to add them, click a picked one to drop it, All to reset. The picked regions shade stronger while you choose.

Two profiles that need different depths are two extrudes: pick the first, extrude, open the dialog again and pick the second.

Add material to an existing part ​

  1. Switch to Model and pick the face you want to build on.
  2. Press Sketch on face.
  3. Draw the outline.
  4. Press E and extrude with Join selected.

See sketch on a face.

Cut material away ​

The same, with Cut selected in the dialog's operation row.

Cut is only offered on a sketch drawn on a face. A base sketch on the world plane always adds, and the operation row is hidden. To carve into a part, the cut has to be drawn on it.

The cut goes into the material from the face it was drawn on, to the distance you gave. A distance longer than the part goes all the way through.

Keep only the overlap ​

Intersect keeps what the new material and the part share, and drops both remainders.

Build a separate body ​

New body puts the feature into a solid of its own instead of joining the part under it. The new body lists under Bodies with a name and an eye of its own; boolean it against the rest with a combine when you choose to. This is how a lid is made in place on the box it fits.

Direction ​

A negative distance goes the other way along the plane normal. Type -5 rather than looking for a flip button.

Two sides gives the sweep a second distance running the other way, each side with its own number.

Offset starts the sweep off the sketch plane entirely: a boss that begins above the face, or a pocket that begins below it.

Midplane ​

Midplane starts the extrude half the distance behind the sketch plane and ends half in front, so the plane sits in the middle.

Use it when the sketch plane is a symmetry plane of the part: the geometry then stays symmetric about it when you change the thickness.

It is ignored for cuts. A cut is positioned by the face it is drawn on, and straddling that face would carve air on one side.

Change it later ​

The Timeline row carries a live distance field; change it and everything downstream rebuilds. The gear on the row re-opens the dialog with the feature's numbers and its picked profiles, so direction, offset and operation are editable after the fact too.

Check it worked ​

The volume under the Timeline is the quickest confirmation. A 40 by 25 by 10 plate is 10000 mm³. A 10 by 10 by 5 pocket should take exactly 500 off.

If the volume did not change, the cut did not reach the material or the profile did not close.

See also ​